Kingdoms
Corvenian Empire, The
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Powerful expansionist empire.
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Echia
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War-born island nation still in its infancy.
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Kaeyl
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Frozen country of the north populated by the great boatman and savage warriors.
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Koyr
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Vast and largely unexplored plains inhabited by nomadic horsemen.
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Kyladia
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The sophisticated home of the Kyladians - also known as the Red Elves.
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Nygia
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A nation carved out of an exodus of half-orcs from Kaeyl and birth-place of The Path
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Orcan Hold
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The frozen wasteland bordering Kaeyl to the north, inhabited by the Ice Orcs.
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Thessal
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The highly religious kingdom where Ethenaism was born.
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Organizations
History
Theology
Echian Paganism
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The way of the Echian dwyr, a polytheistic religion worshiping more gods than could possibly be counted.
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Ethenaism
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Fashionable religion inspired by Ethena's teachings.
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The Path
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Rigid code of life in which one most thrive, above all things, to fulfill your purpose.
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Kaeylite Patheos
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Stories of the ancient warrior-gods instill wisdom to help you defeat your enemies.
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People
Customizations (5e)
Modifications to the SRD / Core Rules.
Races
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The races in Fallen Kingdoms are a little different
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Classes
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New classes and/or archetypes of existing classes
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Backgrounds
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Background thematic to Fallen Kingdoms
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Languages
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Languages of the realms - some rules modifications here, too.
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Spells
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Additional spells!
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